That said, it supports multiple playstyles so if you're the kind of player who really wants to be thorough and go through every room on every ship you board, you can, but you really don't have to. What ship to board is an informed decision based on what you'll find there. Maybe you only really need one thing on a ship, sneak in and get in, perhaps even without alerting a single enemy, and you've completed your mission. One thing that's important to note with Void Bastards is that it's not really a game where you need to loot indiscriminately and amass tons of crafting materials, instead you should focus on getting the materials you need for that weapon you want to craft. "You're always figuring that out for yourself in this nebula that you're trapped in in the story, and the goal is to escape this nebula by building enough tools and equipment to equip yourself to devise a way out of this nebula." "Void Bastards is an immersive sim and a first-person shooter combined into one experience, so you're always balancing the strategy of your own decisions and your own goals that you come up with yourself, like 'what do I wanna do next, how am I gonna achieve it?'," art director Ben Lee told us when we caught up with him during GDC. A cel-shaded tactical shooter that draws inspiration from the likes of System Shock 2 and Bioshock, while offering a roguelike game structure where you jump from one spacecraft to the next trying to find materials and advance deeper into space. Blue Manchu's Void Bastards was perhaps the most notable announcement coming out of Microsoft's X018 event in Mexico City, and with its striking visuals and neat gameplay concept, it's easy to see why there's interest.
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